CCLD was basically a level hack of the original, but it was the only new Clu Clu Land content basically ever. And having played hack.88 a bit now, I am very happy to have a worthy spiritual successor.
It is indeed inspired by Clu-clu land. It is a mechanic I haven't seen in any other game, and I wanted to make something nice and high res with a bit of my own art style, more levels and more enemy varieties!
Maybe think about releasing a demo with a few levels (~10?) or at least a better trailer. I can't figure out the gameplay with the trailer that's up now. I can barely even tell which ship the player is controlling, let alone any of the level objectives.
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YO I WAS BROWSING HIVEWORKS AND FOUND A F#@$ING CLU CLU LAND GAME!?!?!?!
MY GIRLFRIEND JUST WENT TO BED SHE NEEDS TO KNOW
I am so happy to see a new game in this style, the last time I got to play a new one was Clu Clu Land D in Animal Crossing on the Gamecube
Oh, I didn't know that was in Animal Crossing! I thought it was a completely abandoned title~
CCLD was basically a level hack of the original, but it was the only new Clu Clu Land content basically ever. And having played hack.88 a bit now, I am very happy to have a worthy spiritual successor.
Isn't this just clu clu land?
It is indeed inspired by Clu-clu land. It is a mechanic I haven't seen in any other game, and I wanted to make something nice and high res with a bit of my own art style, more levels and more enemy varieties!
Mac version plox
Maybe think about releasing a demo with a few levels (~10?) or at least a better trailer. I can't figure out the gameplay with the trailer that's up now. I can barely even tell which ship the player is controlling, let alone any of the level objectives.
I'll consider it, thanks